• 11/11/2022
  • xnnrjit
anuncio
Tipo: 
Coches

Atención
Para poder contactar con el anunciante, debes tener alguno de los siguientes Roles:

  1. Propietario
  2. Ganadero
  3. Representante


File Name:Avengers Table Guide | Full EBooks.pdf

ENTER SITE »»» DOWNLOAD PDF
CLICK HERE »»» BOOK READER

Size: 3832 KB
Type: PDF, ePub, eBook
Uploaded: 27 May 2019, 13:41
Rating: 4.6/5 from 756 votes.
tatus: AVAILABLE
Last checked: 12 Minutes ago!
eBook includes PDF, ePub and Kindle version
In order to read or download Avengers Table Guide | Full EBooks ebook, you need to create a FREE account.

✔ Register a free 1 month Trial Account.
✔ Download as many books as you like (Personal use)
✔ Cancel the membership at any time if not satisfied.
✔ Join Over 80000 Happy Readers

Minimum number of playthroughs: None. Number of missable trophies: 0 Glitched trophies: 0 Does difficulty affect trophies?: No but changing the in-game settings will disable trophies.These are the trophies from the MP: Avengers Table which is part of the Avengers Chronicles DLC. Note that the tables in MP have 3 trophies vs. 2 in the Zen Pinball 2 (ZP2) version and the trophies in MP sometimes differ than the ones in ZP2. This trophy set includes the MARVEL Pinball: Avengers. As with most of the tables in MP, there are 3 trophies usually 2 dealing with various game modes and one that involves taking the table to wizard mode. For an in-depth Overview of pinball, see the Main MARVEL Pinball Guide by Vyrastas and StOrMtRoOpErMx19 as this one only covers the Avengers trophies. You can change the in-game settings to give yourself for example 5 balls (lives) instead of the default 3, though doing so will disable trophies. If you do change the settings then simply click restore default settings so you can earn trophies again. Perform a bang back by nudging the table at the right time as the ball heads down an outlane. To unlock this trophy you need to be playing with Captain America ball (2nd one from the left). Depending on your luck, you may end up getting this trophy while trying to unlock the other one. You'll find that if you try to get it on purpose, you'll have a hard time getting the ball into the outlane. Luckily there is an easy method to do just that: The ball will fall into left oulane and start rolling down. Lift the left flipper, and nudge the ball with the left stick towards top-right. You need to do it fairly early on, when the ball is underneath the left edge of the left flipper (where its hinge would be). It will feel like you're nudging too early, but that's the only way it will work. If you wait too long the ball will not bounce off the bottom high enough. Be careful, as the table will TILT if you bump it 3 times in a row.

avengers war table guide, avengers table guide, avengers table guide printable, avengers table guide pdf, avengers table guide 5e, avengers table guide template.

Here's a video of Eternal21 doing it: To unlock this trophy you need to start 6 missions with the correct character ball. The important things to remember are: You MUST use the correct ball(s) to start a specific mission. All missions with exception of Thor vs Loki time out so the safest strategy is to simply hold the ball with the flipper and wait for the time to run out. After each mission ends, you are awarded a single letter in the ASSEMBLE sign at the bottom of the table. The trophy will pop when all letters in the ASSEMBLE sign light and you must have used the correct ball. Here are the 6 missions, their corresponding letters and the character ball needed to start each mission for the trophy. You can tell which missions you've already started by looking at the 6 mission displays above the flippers, or the ASSEMBLE sign in the lower center of the table. See Avengers Assembled for a break down of each mission. After the mission starts, hold both balls. Choose one to keep and let the other one drain then put the ball you kept, back into the quinjet. You will now be able to select another character ball at the launcher. Lock her in the jet. Only 2 shots for black widow to get into the jet. Pick Hawkeye lock him in jet. Several shots on his ramp. When multiball starts, hold balls 1 on each flipper wait for mission to end then let Hawkeye drain. Shoot Black Widow back into the jet to lock her up. Pick Capt. America lock him into middle for his mission (Repair engines) Pick Iron Man start his and Caps mission to Repair the engines. When multiball starts hold 1 ball on each flipper. Pick Thor's ball and do the Thor vs Loki mission. Keeping Thor's ball, now do Thor vs Hulk Switch to Hulk ball whatever method you choose from above. Do the Hulk's mission. After all missions are done with the correct ball, then the trophy will pop. Each time you do you increase your mission score bonuses.

For example: You could get 9 million for each successful shot in a mission and if you use the correct character ball for the mission the points double so you could get 18 million for 1 shot. This helps in getting over 150 million for the pinball fanatic one of the gold trophies for the core game. To unlock this trophy you need to start 6 missions. The important things to remember are: You can use any ball to start any mission (though using specific balls, makes some missions easier to start). All missions with exception of Thor vs Loki will time out so the safest strategy is to simply hold the ball with the flipper and wait for the time to run out. The trophy will pop when all letters in the ASSEMBLE sign light up. You get extra points for using the character balls mentioned in the steps below but any ball will work: The Quinjet will unlock. Hit the ball into Hawkeye's Ramp 1 more time. Lock the ball into the Quinjet by tilting it with your flippers (the ball pops out of hole with red light) After locking the first ball, pick Black Widow ball (first ball from the left) Hit the ball into Hawkeye's Ramp 1 time. The Quinjet will unlock. Lock the ball into Quinjet by tilting it with your flippers. When you're done, the jet will fly to the middle of the table and the mission will start. I recommend playing it safe and simply holding the ball with the flipper until the time runs out. As usual, any ball will work but I will list the steps and the recommended balls. The lights in front of Middle Loki Target will start blinking. Hit Middle Loki Target with Captain America ball. The lights in front of Left and Right Loki Targets will start blinking. Sink Captain America ball into either Left or Right Loki Target behind blinking lights. The game will ask you to pick another ball - pick Iron Man ball (2nd ball from the right) The lights in front of Middle Loki Target will start blinking. Hit Middle Loki Target with Iron Man ball.

The lights in front of either Left or Right Loki Target will start blinking (depending on where you locked Captain America ball) Sink Iron Man ball into the Target behind blinking lights. The table will start shaking and turn red and the mission will begin. As usual - play it safe, hold the ball and wait for it to time out. The lights in front of Loki Targets will start blinking. You need to hit the moving 'Hulk' target when it's in front of blinking lights. Once all 3 columns of blinking lights are lit, a hole will open in the center target. Sink the ball into the center target. Hulk will jump on top of the table, and the mission will start. Again - hold on to the ball and wait for mission to end. Loki Targets will display 3 Hammers and the lights in front of them will start blinking. You need to hit any of the Loki Targets to light up one row of lights. Once all lights are lit, Thor will attack Loki and the mission will start. This is the only mission that doesn't time out if you just hold the ball, so you need to actually play it a little. I wasn't able to see identify what exactly allows this mission to finally end but as long as you just charge the hammer (hit Thor ramp),and hit Loki target once, you should be able to just hold the ball and wait for the mission to time out. To light up THOR letters you need to hit Thor Ramp (all the way on the left) multiple times. Using Thor ball helps as the THOR letters will start lighting up faster. To light up HULK letters you need to hit Hulk bumpers located behind Hulk ramp (all the way on the right) Using Hulk ball helps as the HULK letters will start lighting up faster. When both THOR and HULK LED display signs are lit, Thor and Hulk will start fighting and the mission will start. As usual, trap the ball with a flipper and wait for the mission to end. Loki Targets will display Black Widow symbol. You have to hit any of the Loki Targets about 5 times.

You need to keep hitting Loki Targets until all lights in front of them are lit solid. At that point the center row of lights will start blinking and you can sink your ball into the Center Loki Target. Natasha will ask 'Why are you here?' and the mission will start. Hold on to the ball and wait for the timer to run out. Here is a video of Beliskner earning both Just Like the Movie and Avengers Assembled trophies: This is why you won MoM. This is why you won MoM. They're in the same video as Avengers Assembled basically comes automatically if you do Just Like the Movie. They're in the same video as Avengers Assembled basically comes automatically if you do Just Like the Movie. The guide to help people. Thank you Don't forget to post in the guide updates thread here: Updates Needed on a Main Site Trophy Guide or Roadmap. Let us know here. if you ever make any updates to your guide. Also, the Guide Template Generator will aid you with your future Guides: The Ultimate BBCode Trophy Guide Template It's easy! Sign in here. By continuing past this page, you agree to abide by the Terms of Service. All other registered trademarks are the property of their respective owners. Perform a bang back by nudging the table at the right time as the ball heads down an outlane. Here's a video of me doing it: To unlock this trophy you need to start 6 missions. All missions with exception of Thor vs Loki time out. So the safest strategy is to simply hold the ball with the flipper and wait for the time to run out. The trophy will pop when all letters in the ASSEMBLE sign light up. The 6 missions, their corresponding letters and preferred character balls are. You can tell which missions you've already started by looking at the 6 mission displays above the flippers, or the ASSEMBLE sign in the lower center of the table. Some missions are made easier by using a specific ball. You get to pick a character whenever you drain (lose) your ball.

You can also select a new ball by hitting Shield ramp (3rd one from the left with an Eagle Emblem on it) 4 times, and then hitting Shield HQ hole on the right (It's right next to Iron Man figure). You get extra points for using the character balls mentioned in the steps below, but any ball will work: The Quinjet will unlock. I recommend playing it safe, and simply holding the ball with the flipper until the time runs out. As usual, any ball will work, but I list the steps with recommended ones. The lights in front of Middle Loki Target will start blinking. The table will start shaking and turn red, and the mission will begin. I wasn't able to see identify what exactly allows this mission to finally end, but as long as you just charge the hammer (hit Thor ramp), and hit Loki target once, you should be able to just hold the ball and wait for the mission to time out. To light up THOR letters you need to hit Thor Ramp (all the way on the left) multiple times. Hold on to the ball and wait for the timer to run out. Some suggestions to initiate less ball changes. And a way to not have to use the shield change avenger sink hole. (Risky shot). Or a road-map so to speak. Only 2 shots for black widow Several shots Obviously you can skip all this and start a mission with whatever ball. But I thought people could use this to get an idea. Plus if u do black widow first and complete her mission; you can then shoot her orbit over and over. Each time you do u increase your mission score bonuses. For example you could get 9 million for each successful shot in a mission. And if you use the correct character ball for the mission the points double. So you could get 18 million for 1 shot. This helps in getting over 150 million for the pinball fanatic one of the gold trophies for the core game. I figured I have to wait with submitting it until I'm done writing guides for all other Chronicles DLC tables (almost done with Infinity Guide, will be working on Fear Itself next). It's easy!

Sign in here. By continuing past this page, you agree to abide by the Terms of Service. All other registered trademarks are the property of their respective owners. Please follow the link below for the preferred guide. Ramps and Orbits are pretty straightforward, but here are them, from left to right. Skill Shot: At the beginning, one of the three random reward targets is lit. There is a ship turned on her side left to the launch and there is an open hatch on it. Apply pressure on the launch button and watch the end of the crane as it begins turning. (The very tip, where the wire connects to the end of the crane) Now watch the open hatch, the red edge on the right with double black lines. Middle light - The tip is between the two black lines. Upper light - The tip is just above the left black line. Lower light - The tip is just reaching the right black line. Skill shot worth 500K points. Kick Backs: Light the letters S M A S H in the inlanes and outlanes to activate the left kickback, and light the letters A G A I N ton activate the right kick back. If both kickbacks are activated, then lighting the letters again earns you 250K. Ball save: Hit the Hulk ramp to activate the Save targets for a short time, then hit both targets for a ball saver. Extra ball: You have to kill 200 hivelings. To kill hivelings shoot the bumpers or the Hiveling ramp. Each bumper hit kills one hiveling and each Hiveling ramp shot kills 5 hiveling. The other way to earn an extra ball is from a random reward. Multiplier: After killing 30 hiveling the multiplier increases. For a random reward hit all three random reward targets. Random rewards are: Ball Saver. Multiplier Increased. Extra ball. Combos Double Combo - 200k. Triple Combo - 300k. Super Combo - 400k. Mega Combo - 500k. Hulk Combo - 600k. Shooting the Gamma hole five times turns on the diverter on the Hulk ramp and a successful Hulk shot will earn you a 30 second double scoring period.
{-Variable.fc_1_url-

Shoot the warbound orbit (either side) to light one of the WARBOUND letters. Collecting all letters will get you a Warbound member and 250K points. Hit the Arena ramp, to start building the arena. Each successful shot lights one letter in ARENA, the sixth shot will take the ball into the arena mini playfield. Here you can see the head of Doctor Strange, Iron Man, Black Bolt, and Mister Fantastic. Shoot each ramp for 500K points. After all four of the are defeated. Two targets will pop up, blocking the ramps behind them. Hit the pop up targets for 250K and the ramp behind them for 500K. After this just shoot the ball into the middle hole strong enough to earn another 500K. For the trophy just enter the arena, everything else is just a bonus. For this trophy, you have to complete 3 side mission and 4 main missions. You can check the side mission progress: Under Rage, Strength and Ship there is a Hulk fist, with the name of the corresponding side mission. This is the most important side mission. Shoot the Strength ramp five time to completely fill the bar and a trap hole opens at the Strength ramp. Shoot it to start the Strength Multiball. During this multiball the warbound mini orbit diverts the balls to the bumpers. Each bumper hit will earn 2K point. All ramps and orbits are lit and each ramp or orbit shot will increase the bumper score. Tip: Since the bumpers are hard to hit, this game mode is the perfect way to get extra balls. It is easy to start this game mode and you can earn millions at the same time. To start this game mode shoot Rage ramp 6 times. You have to fill the transporters with civilians and then evacuate them. The maximum capacity of the transporter is 50. Warbound orbits increase the remaining time. Gamma hole, left and right orbit (Sakaar, Ship), Rage and Strength ramp will put 5 civilians into the transporter, while Hulk and Hiveling ramp puts 10. Shooting the arena ramp will send the transporter and rescues the civilians.

If the time is up the number of civilians saved is multiplied by 100K. So if you rescued 43 civilians you will get 4,3 Million. Starting this side mission the second and third time will turn this game mode into a two and three ball multiball. Scoring is the same, but if you lose a ball the game mode ends. Shoot left orbit 6 times and right orbit 4 times to light the S A K A A R S H I P letters. After all letters are lit lock three balls into either orbit to start multiball. Each ramp and orbit will earn you a jackpot, after shooting all of them at least once; all ramps and orbits are lit again to earn jackpots. The mission target is blocked by a closed gate, you have to shoot it 5 times to open it. Shooting it with the left flipper can make your ball bounce back STDM, so shoot with the left only in the beginning, while ball save is still active. Otherwise just use right backhand shots (Hold the ball, release for a short time and apply full pressure. Full strength is key). The rigth backhand shot often falls back onto the rigth flipper and sometimes a missed shot will take the ball to the bumpers. To defeat The Thing you have to hit him three times. Shoot Arena (drop down opens on Hulk wire ramp), then Hulk ramp. From Hulk ramp the ball drops above the upper right flipper, shoot onto the Hiveling ramp to hit The Thing. If you hit the Hulk ramp you have one chance to hit the Hiveling ramp. You have a long time for this, but you can increase the time by shooting the ball to the warbound orbit (either side). Tip: Every Arena shot (when lit) is a jackpot (350K). After you hit Hulk ramp (either you hit Hiveling ramp or not) the arena is lit again but this time the jackpot is increased (375K). You can complete two hits on The Thing, and deliberately fail the third hit and doing only Arena, Hulk combos. Every time the jackpot increases by 25K points. You have to fight Tony Stark in his Hulkbuster armor. To defeat him you have to deliver 3 left and 3 right punch.

No overall time limit, just for the punches, so take your time. Left Punch: Shoot Arena ramp, your ball wild be kept held for a few moment under the right inlane. When the ball is released you have 15 seconds to shoot onto the Rage ramp. Right Punch: Shoot Hulk ramp, your ball wild be kept held for a few moment under the left inlane. When the ball is released you have 15 seconds to shoot onto the Strength ramp. After 3 left and 3 right punches, Tony Stark is defeated and you get 25 million points. First the Rage and Strength ramps are lit. Hit either of it and you get another ball. During the two ball multiball hit the other ramp, and a third ball will be added. During this phase Shoot any 6 ramp or orbit to light lock is lit at the left and right orbit (Sakaar, Ship). Lock the remaining balls to defeat Dr. Strange. Draining a ball during the two ball multiball phase will end the mission. You may drain one ball during the three ball phase. At the beginning of this mission four ramps will be blocked by green and blue claws. Arena and Hiveling ramp is blocked by blue claws, while Rage and Strength ramp is blocked by green claws. You can change the colour of your ball. No overall time limit, but your ball loses its colour, when the timer reaches 0 (20s). Shoot Gamma hole to make your ball green and Hulk ramp to blue. Shoot green claws (Rage, Strength) with a green ball and blue claws with a blue ball to break them. After breaking the claws shoot these ramps again to defeat Wolverine. For the Hiveling ramp, shoot the ball to the Sakaar orbit and then use you upper arm to shoot the ball onto Hiveling. All main missions are 25 Million points. After completing the 4 main missions, open and shoot the mission hole one more time. A 4 ball multiball mode will start. Build up Hulk’s rage by shooting every orbit and ramp at least once. After it all ramps and orbits are lit again for a short time for some extra points.

To finish the mission lock the remaining balls into the arena. For completing the final battle you get 50 Million points Thanks for the info! By continuing past this page, you agree to abide by the Terms of Service. All other registered trademarks are the property of their respective owners. Number of missable trophies: 0 Glitched trophies: 0 Does difficulty affect trophies?: No but changing the in-game settings will disable trophies.These are the trophies from the MP: Infinity Gauntlet Table which is part of the Avengers Chronicles DLC. This trophy set includes the MARVEL Pinball: Infinity Gauntlet. For an in-depth Overview of pinball, see the Main MARVEL Pinball Guide by Vyrastas and StOrMtRoOpErMx19 as this one only covers the Infinity Gauntlet trophies. If you do change the settings then simply click restore default settings so you can earn trophies again. This is probably one of the easiest trophies that can be found on any Zen Table, and you will most likely earn it on your very first playthrough without even trying. All you need to do is have the ball leave the bumper area through the Silver Surfboard. You need to do it 6 times and the count doesn't reset if you drain a ball. After 6th time the Silver Surfer will move towards middle of the table and you'll earn the trophy. To get the ball into Bumper area you can do one of the following: The ball-save will let you launch it again for free, which means you will drain via Surfboard 2 times per ball and will get your trophy on the final saved ball 3. Here is a video of StOrMtRoOpErMx19 earning the trophy: Once a mission has ended (either completed or failed), the bumpers go multicolor for about 30 seconds. Each time you hit the bumpers during this time you acquire souls (the score value is the number). You need to get one billion of them. Once you get the required number of souls, the Half of the Universe will be lit up at the Kiss of Death sinkhole (next to the Thanos ramp).

Just hit the hole and the trophy is yours. You always get one so shoot full power (Hold down ) when you shoot. Look at Dot Matrix Display, (DMD) as you get random rewards and one is Soul Bumpers. On ball one shoot (let go of ) right after it says Impress Mistress on the DMD. You will get Soul Bumpers and if you shot full power you should be collecting some. Use the upper right flipper to keep the ball up as long as you can. If you fall down, then let the ball drain, because you have ball save and it will go right back up there for more souls. Doing this you can collect 100-200 million souls before even playing. Upon launching ball 2 or 3 the skill shot spinner moves faster so shoot the ball at different times to account for the change in speed. For ball 2. Shoot when the DMD says Impress Mistress to get Soul Bumpers. For ball 3. Shot when the DMD says light the super skill shot to get Soul Bumpers. If you successfully complete this mode you will be rewarded with one random gem not yet obtained. This can help you obtain the To Infinity trophy.You need to shoot a ball into the lit ramp. That will open up and light another ramp. Shoot the newly lit ramp. Repeat the process 5-6 times, until the Monument Ramp opens. On successful shot up the Monument Ramp you will be awarded the gem. The gates will then reappear and you can continue to rack up points by repeating the steps above but you will not get another gem, until you restart the mode by earning 1000 million souls again. Here is a video of StOrMtRoOpErMx19 earning the trophy: Thanos you must first complete all 6 main missions and yoo will acquire an Infinity Gem for each completed mission. After you acquire all 6 gems you can then take this table to wizard mode and defeat Thanos, which is not an easy task. Below I will detail how to start and defeat all 6 main missions.

You start a gem mission by hitting the Gauntlet 3 times using one of three Gauntlet access ramps: The game will randomly select one from the ones you haven't earned yet. You can tell which Gem Missions you have played by looking at the Gauntlet right above the flippers (the played missions lights will be lit). You can tell which gems you have earned by looking at the bottom of the table (below the flippers). You need to win all gem missions in order to access the Wizard Mode that is required for the trophy (Warlock Frenzy). If you just complete all missions without winning all of them, you'll enter a smaller Wizard Mode called Thanos Frenzy that doesn't count towards a trophy in Zen 2. During that mode you'll have 2 minutes to hit various ramps for lots of points, while your view of flippers is obstructed with stone blocks. Here are the missions in the order of difficulty (easiest to hardest). To unlock the gem you need to do the following: Wait until it returns to moving at normal speed. First hit any of the three Thanos Targets. If you succeed, the lights in front of Monument Spinners will start blinking. Hit any of the two Monument Spinners. You will need to repeat steps 1 through 4 three times (more if you are not fast enough and Silver Surfer is knocked back by Thanos) to obtain the gem. If at any point you drain the ball, you will fail the mission. Tips. The ball can behave pretty unpredictable during that period. The fastest way to test if time is back to normal is by quickly tapping unused flipper. Once it starts moving with normal speed, you're good to go. Don't bother with the Right Thanos Target. Focus on the Upper Left Thanos Target instead. You can hit it pretty consistently by using the tip of right flipper. Often even if your aim is off, you will end up hitting Left Thanos Target by accident. While it can be tricky and luck based, it is quite short and you are not risking losing your main ball.

You will be transported to a separate playfield with two GUILTY signs on each side in front of stone tablets. Instead of flippers you will be using two magnets to controll the ball. To unlock this gem you will need to do the following: The tablet will descend, and the letter in front of it will disappear. Repeat above steps until you hit every stone tablet and all GUILTY sign letters are off. At this point you need hit the big stone gate in the center top, to open it. Once the gate opens, you need to sink the ball into it to obtain the gem. Tips: The best way to control the ball is by quickly pressing and immediately releasing your controller buttons. The closer the ball is to the magnet, the bigger the influence the magnet will have on the ball. Therefore if you want to bounce the ball all the way to the gate, you need to activate the magnet as the ball is almost on top of it. This will pull the ball towards the bottom wall and bounce it off at a high speed. If you want to bounce the ball only a little bit, you want to activate the magnet when the ball is further away. You never want to press both magnets at the same time, because that usually ends up sinking the ball. You can sometimes save the ball that's about to sink, by quickly alternating between pressing each magnet. The best way to avoid sinking the ball, is by pulling it in the direction in which it's falling. If the ball is travelling towards bottom left, use the left magnet to help it reach that direction. Using the right magnet in that situation would most likely end up in the ball travelling straight down the sinkhole instead. When the level first starts, the ball will always travel towards bottom right so be prepared to use that magnet right away. Whenever you hit any stone tablet, the ball has a tendency to rebound unpredictably.

The best thing to do is start with slower jumps, by activating the magnets when the ball is a ball-length away, and only start bouncing it higher, once you clear most of the lower tablets. When it starts, the table will be flipped upside down and dimmed. You will have to play upside down, which means your muscle memory goes out the door, but there will be infinite ball-save for the duration of the mode. To obtain the gem you need to do the following: Your goal is to reach 100. There will be three lit ramps at any given time, hitting any of them will advance percentage by 10 and also add extra time to complete the mission (the time added decreases with each successful hit) Each time you hit a lit ramp, the lit ramps will randomly change. Hitting Bumpers advances the percentage by 1, and pauses timer for 1 second. Once the counter reaches 100 you will obtain the gem. Tips: Focus on hitting the lit ramps but don't aim for Bumpers as the 1 per hit is not worth it. If you don't see 3 lit lanes then you are probably overlooking Giveback Orbit or the Upper Gauntlet Ramp, they're both pretty hard to hit in this mode (if you are lucky the ball will end up in secondary plunger which automatically launches it into Giveback Orbit) so it's best to focus on easier targets instead. The fact that you need to play this mode upside down makes it challenging, and while it's perfectly possible to complete it legit, you can make it extremely easy on yourself by activating one of the multiball modes while in it. See the Mutltiball sections below for this strategy. Lock 3 Balls into the gauntlet. You need to lock them one at a time and use the lane with 'BALL LOCK' icon lit in front of it. Once you lock the last ball the 3 ball multiball will start. To start Monument Multiball you must do the following: Hit the ball up Monument Ramp to destroy the Monument. You will now have to keep hitting either Monument Spinner to increase Monument build percentage from 0 to 100.