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File Name:C64 Leaderboard Golf Manual | Full Text.pdf

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With this also three additional course disks were released with each 72 courses. Special features are the course overview (top view), the punch shot, the printable score card and the course editor with which you can change existing courses. This golf simulation is still today worth playing.Up to 4 players can play 18, 36, 54 or 72 holes. There are 4 different golf courses.The point of hitting is always central.The point of hitting is always variable.The point of hitting is always variable.When adjusting the direction, it can happen that the choice of the club is unintentionally changed. Greens are big and have distinctive up and down angles, so you will need 2 shots for a hole-in when the distance is too big. Attention: on the green you need to use the putter. A shot with too little strength that lands in the water costs a penalty point. You need to be logged in to cast a vote.Sometimes it is an island, which means actually the last ball went into the water. In some cases continuation of the game becomes impossible, because you are stuck on a yellow island. There's no club to reach the land. This bug is only applicable when you play in professional mode, having the bad luck the wind is blowing to the wrong direction.Famous Courses Vol. I-III) Famous Courses Vol. I-III) Here you also find a manual for the game. ) Content is available under GFDL unless otherwise noted. Privacy policy About C64-Wiki Disclaimers Mobile view. Now you have the opportunity Doral Country Club The Florida Blue Monster. Cypress Creek - The Largest and the Finest. The fourth course, designed specifically for. World Class is the Gauntlet Country Club. Only those who have mastered the best World Class is a game of concentration, skill OBJECT OF THE GAME is to sink the ball into each hole by hitting the ball with a club the least The disk is not protected and you may make back-up copies for If you have a MACH 5 or MACII 1 28 Fast Loading cartridge If you want to play.
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Course A, proceed to STEP 2 below. To change to another course, hold down the SHIR' KEY and press RETURN. The prompt 'INPUT COURSE' A Champions - Cypress Creek. B Doral Country Club. C St. Andrews. D Gauntlet Country Club. E thru Z Courses you have modified using the COURSE EDITOR. If you select more than 18 holes (see Step 4).NEW COURSE Y or N?'. If a new course is desired, type Yand input the letter (ie. A. B, C, D. ) for the new Now select the ability level for the 1st player. Each player can compete under conditions that match his or Press K for KIDS, A for AMATEUR, or P for PROFESSIONAL. Below is a Kids level Amateur This can be considered the Beginning Level'. Ihe ball when hit at this level will not be Professional Advanced Level - No restrictions on wind or hook and slice. Also, putting is much more After entering the NAME and ABILITY' for the 1st player, do the same for each of the other players. To select the number of The following The cursor is located several yards in If you are playing To control its White - The white stake indicates Blue - The blue line indicates The line acts as a streamer. If the Step 1 - Start the swing by holding down the button. Step 2 - Set the power by releasing the button during the backswing. Power is at maximum only at the top Releasing the button just Releasing the button well before or after the The amount of power available during the backswing is shown on the upper left portion of the. When the button is released, the setting you have chosen will be locked on the Release. Button. To. Set. Power. Power Indicator. Max Power Min Power. Down Swing Area Max llook(Ball goes left). Straight. Max Slice(BaII goes right ). Push. Snap. Snap Indicator. Step 3 - Set the snap by pressing the button at or near contact with the ball. Snapping just as the club hits Snapping too soon will cause. When the button is The swing sequence then is: Button - Release - Button.
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The best way to learn to hit the ball straight consistendy is to practice on the driving range. Once you are on the green, the computer will select the putter and remove the pin (the pole with the The ball will start out in this direction. The ball may break left or To determine the amount and direction of break, you must Estimate the power needed by noting the distance to the hole. Press the button and hold it until the power The golfer will putt automatically. Refer to the At 8' the indicator will stop. Now it is up to the golfer to estimate, When the button is released, a marker will appear on the power indicator showing the amount of power He presses the button and the The golfer continues to hold the button until he thinks that the The best way to become a good, consistent putter is to practice on the practice putting green. E (Even Par). M (1 Over Par) This player is leading. This player is last. Number of strokes Power section Approximate The scoring indicator is displayed on the right of the screen. The indicator shows which player is hitting, Par represents the number of strokes a good player should have If your score is -5' for example, that means you are 5 strokes An E' means you are even par or just The par comaprisons do not reflect the OUT 3516 yards Par 36. IN 3473 yards Par 36. TOTAL 6989 yards Par 72. Record 65 by Neil Coles. For centuries, the eyes of golfers have turned toward. St. Andrews. The Royal and Ancient club was founded These double greens are so huge that a player can face a length of Through the years, St. Andrews has attracted OUT 3180 yards Par 36. IN 3263 yards Par 36. TOTAL 6443 yards Par 72. Tlie Gauntlet Counrty Club is designed to be the ultimate World Class golf challenge. Few The drive down each fairway is harrowing, calling for extreme accuracy to Altogether, Gauntlet provides the greatest test for a golfers true skills and abilities.
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To putt at professional level, enter player 1 at Now press (G ) to use the DRIVING RANGE - To get to the Driving Range Press (R ) when the SELECT PLAYER screen appears. ABORT FEATURE - You can return to the SELECT PLAYER screen from almost any point in the game. REPLAY FEATURE - If you wish to start over at the 1st hole without changing names, etc., press ( P ) AUTOMATIC DEMO - If left unattended for one minute the computer will start the demo. You may SCORECARD PRINTOUT - At the end of a round, a hard copy printout is available. When PRINT. SCORECARD appears, type (Y) for Yes and (N) for No. SHOTS FROM SANDTRAPS AND ROUGH - Any shot taken from the rough will be dampened Woods are not a g d choice in the sand. The Course Editor allows you to create your own personalized golf courses by modifying existing courses. You can choose from any of the 72 holes on this disk and combine 1 8 of them in any order you wish. You Once you've created your own World Class course, you Make minor modifications such as changing tree types or combine 18 of. Before using the Course Editor you must make a BACKUP copy of the original World Class PROGRAM. DISK. Since the PROGRAM DISK is write-protected.You can use DISK. Label your copies World Class Front and World Class Back. Using the Course Editor. STEP I Choose EDIT COURSES' from the OPTION' screen. STEP 2 - When the edit screen appears, insert the World Class Back copy that you have made. STEP 3 - Load in an existing course that you wish to modify. This will be course A. B, C or D if you have not If you have created some of your own courses, they will be loaded as This is to protect the original World Class Courses. STEP 4 - After an existing course is loaded, follow the instructions on the screen to make your STEP 5 - Now save the course to disk. Letters A thru D are not allowed.STEP 6 - After you're finished using the editor, insert the Work. Class Front disk into the drive, TURN the.
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We encourage you to make duplicates of World ClassUEADERQQASD and use the copies for normal game Carefully follow the instructions below: Any existing information on these disks will be erased! Read each screen carefully FAST process will not work with some hardware configurations. If you are unsure, select the SLOW Remove the PROGRAM. DISK and insert the BACKUP DISK labeled World Class Front and press RETTRN. Continue to COMPLETE, Ihe World Class Front copy is now complete so remove it and set it aside. If you wish to continue, press Remove the. PROGRAM DISK and insert the BACKUP DISK labeled World Class Back and press RETURN Class Back disk. When instructions say to insert the. FRONT SIDE of the disk, you should insert the World Class Front disk instead. When instructions say to IF YOUR SHOTS HAVE NO POWER - Either you are releasing the button t soon, too late, or not Press the button to start the swing and hold ii down until the club is at the top IF YOUR SHOTS CURVE BADLY LEFT OR RIGHT - You are not pressing the button just as the IF YOUR PROGRAM FAILS TO LOAD - Remove the program disk, turn off the computer and disk If the program still fails to load call us at (801 ) 298-9077. If you have a CompuServe You may obtain additional 18 hole course layouts for use with World Class LEADERBOARD, Each World. World Class TOURNAMENT DISK. Other TOURNAMENT DISKS will be available from time to time. If you wish to be To use your MSA or Mastercard or order C.O.D. Call 1-801-298-9077. To order by mail send check or Software incorporated. So the last It's not just a golf simulation The way that Each week there will be a The game may be good, None of which The wind is very light and blowing across from left to right and slightly towards him. It shouldn't affect the ball much. Provision is made When more than one player takes Well, for a start off, there's Below is the score indicator.

The number Poor Cameron, with 26 feet to go, he's overpowered the shot, giving The green slope indicator can be seen on the left, showing a fairly strong slope away from the golfer and breaking towards the right. Up to a critical The distance Disaster! 2 shots go in the water We reviewed the disk The disk package comes complete Leader board will Here is a good opportunity This sort of course Each club has it's own On Amateur The wind indicator works If the wind Holding down fire starts A line runs To select power Slapping is done These are indicated The sound, too, is tremendous I can only hope that. Among its long list of innovations, the game uses RealSound to play voice samples through the PC speaker, similar to Access' Mean Streets. Here is more detailed description from MobyGames. A course editor is provided. The courses range from real, like St.Two thumbs up! III, Famous Courses of the World: Vol. I and Famous Courses of the World: Vol. II, don't miss them! Good to relax, and good to have a challenge. I can't type anything else in that window and have to close it and start over. Thanks for putting it up. More fun than a lot of newer golf games. If you have trouble toIf the manual is missing and you own the original manual, please contact us. Just one click to download at full speed. DOS Version Download EGA version Disk Image 357 KB Developer: Access Software, Inc. Download 232 KB Download 802 KB Developer: Access Software, Inc. Download 252 KB Download 138 KB Developer: Access Software, Inc. Download 127 KB Developer: Access Software, Inc. Download 2 MB Download 130 KB Download 86 KB Developer: Access Software, Inc. Download 110 KB. You can build one of these yourself. It's just a resistor between two pins but I don't remember which pins or what the resistor value is. I'm sure someone here will chime in with that information. This is actually mentioned IN the manual for the tape version of the game sold, as they never bothered to remove the copy protection.

It's also been noted that you can just short the pins out by using a piece of wire and that works too making the resistor optional.When I get home i'll hunt out the packet they came in and see where I got them. A textual version was passed around in BASIC circles even before the arrival of the trinity of 1977, and was included in the landmark 1978 book BASIC Computer Games. Two years later, Atari released their blandly if descriptively named Golf cartridge for the VCS. Yet neither of these crude efforts, nor the ones which followed over the next few years, did the sport much justice. Those that had graphics at all were all played from a disembodied overhead perspective that could make them feel more like pinball than golf, and no one came close to computerizing the mix of science, art, and exquisite terror that is the golf swing. Then, as these things so often happen, a whole field of golf games appeared in 1986 which showed their courses from an actual golfer’s perspective and put the player’s focus squarely where it belongs, on the swing itself. If you try them both out today, you’re likely to be more impressed, at least initially, by the former than the latter. Mean 18 is a much more complete simulation of the real game, including trees, sand traps, water hazards, varying elevations, re-creations of actual courses, even the chance to make more courses of your own with an included editor. Leader Board, on the other hand, turns you loose in a surreally minimalist environment of empty land and water and absolutely nothing else. On a bullet list of features, there’s no comparison. Yet if you play them both a bit you might just find that Leader Board, for all that it lacks, nevertheless feels better. For me anyway, it’s just somehow more fun. But even if you still prefer Mean 18, Leader Board deserves respect, as well as the chance to be graded on something of a curve.
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While Mean 18, you see, ran only on the bigger 16-bit machines, Leader Board was born and bred on the humble Commodore 64. I will get just a bit technical in some of what follows, so you might want to review my earlier articles on the Commodore 64 and its capabilities, as well as the parts of my Elite history that dealt with the fraught transition from 2D to 3D graphics. Where to start? Well, the first thing to do was to simplify the bounds of the simulation brutally, out of the knowledge that anything you abstract away today represents the best kind of work, the kind that you don’t have to do at all. Any simulation is a simplification of reality. The art of the science is figuring out just how much detail is necessary. Suffice to say that the Carver brothers drew that line much farther along than anyone could get away with today. Maybe they could add some complications back in later, once they had an initial working version. In the meantime, much of what we think of when we think of the game of golf got tossed out the window, not without the occasional groan of regret: trees, sand traps, any notion of fairways as opposed to roughs, any notion of a putting green as anything other than a perfectly circular area around the hole with a radius of 64 feet, any concept of elevation when not on the green. Wind made the cut, but with the odd yet simplifying quality that it will always blow in the same direction relative to the golfer no matter which way he faces. Additionally, given the success their earlier games had enjoyed in Europe it was critical to them that this one also be playable from cassette, meaning the whole program — including the four separate 18-hole courses they wanted to include — should reside in memory at once. This was hardly playing to the natural strengths of the 64, whose graphics had been designed with 2D sprite-based games in mind.

The solution they arrived at was to first design and store about 30 different polygons, each of which could be used to represent an “island” on the course, which was otherwise assumed to be pure water. Each hole of each course could then be built by arranging these islands, up to seven of them per hole, in different, often overlapping configurations. Just as his tile-graphics system allowed Richard Garriott to build huge worlds by mixing and matching reusable chunks of landscape, these reusable polygons saved the Carvers gobs of precious memory. The views of the course must be drawn using the Commodore 64’s multicolor bitmap mode; they were too irregular for character graphics. Thus every bit of memory saved was doubly precious, as a multicolor bitmap display consumes a full 10 K of the 64’s 64 K. If you look at the diagrams of the holes, you can see how they’re all built from the same pile of interchangeable parts. It was hugely important to the Carvers that he should make a correct, believable swing. Bruce therefore filmed Roger taking swings under carefully controlled conditions using a high-quality video camera. About every fourth frame of the swing was developed as a slide and projected onto a glass screen, from which Roger could trace it onto graph paper using colored pencils, to be translated from there into the grid of bits that makes up each frame of each sprite in the Commodore 64’s memory. Or rather, six different areas of the image were each individually translated: the actual golfer, club included, is built from no fewer than six of the 64’s eight available sprites, each of a single color and carefully placed in relation to its siblings; thus the golfer’s white shirt and hat are made from one sprite, his brown pants from another, his black club from yet another, etc. (Although Bruce Carver first made his reputation through his mastery of multicolor sprites, Leader Board actually makes no use of them.

) As the golfer goes through his swing, each sprite steps through its own sequence of bitmaps to recreate as closely as possible the smooth swing that had been originally captured on video. After much experimentation, the Carvers hit upon a system that didn’t try to duplicate the actual motions of a swing via complicated joystick jerks of the sort Epyx tended to favor in their Games series, but somehow just felt better than anything else. (The developers of Mean 18 came up with an almost identical system simultaneously but apparently independently.) This so-called “three-click” system has persisted with only modest variations for decades as the go-to control scheme for computerized golf; any new game that deviates from it always provokes intense debate, and those that opt for something other than this by now traditional approach often all but define themselves by their rejection of the golf-swing status quo. You release it when you’re ready to end the back swing — more back swing will hit the ball farther — but must be careful not to wait too long. The golfer now begins his forward swing. Hit the button again just as the club strikes the ball to “snap” it straight, or slightly before or after to deliberately — or, more likely, accidentally — hook or slice it to the left or right. Timing being so critical in this, the very heart of the game of golf whether played in the real world or on a computer, the simulation here had to be absolutely smooth, consistent, and precise. As in many other places in Leader Board, the Carvers took advantage of the Commodore 64’s timer-interrupt system to be sure of this. (Timer interrupts work similarly to the raster interrupts I discussed in an earlier article, except that they are triggered not by the movements of the electron gun which paints the screen but rather can be set to occur at a precise interval of microseconds.

) The ball is represented by a seventh sprite, which can have a number of possible sizes depending on its distance from you. In a nice touch that adds a welcome note of verisimilitude, the eighth sprite is employed as the shadow of the ball in flight; before the ball is struck, when it’s lying on the ground before you, this sprite is used to represent the targeting cursor. The movement of the ball and its shadow are again tied to the 64’s interrupt timer to assure that they are absolutely smooth and believable. If the sprite lands in the water, you have to try again; likewise, in yet another simplification, if you send it off the screen to left or right. Otherwise another view is generated from where the ball landed, and the hole continues. It is possible to hit the ball directly into the hole from the fairway, even to score a hole in one on some of the shorter holes, but it’s very, very difficult; in the couple of dozen complete games I’ve played recently (we got a bit obsessed with Leader Board around here for a while), I’ve managed it exactly once. With no need for the concept of a snap, the control scheme is here simplified: just aim with the targeting cursor, then hold down the button until the power meter reaches the desired level, keeping in mind that a ball that’s traveling too fast when it reaches the hole will bounce right over it. The problem became how to portray slope on the relatively small surface of the green given a screen resolution of just 160 X 200. The ideal method would have been to add color shading to visually indicate contour, but they already needed to keep available four colors — the maximum permitted by the Commodore 64’s VIC-II graphics chip in any 4 X 8-pixel region — for drawing the other elements of the landscape. The somewhat kludgy and not entirely intuitive solution became a visual indicator, conveniently drawn in two of the available colors, to the left of the golfer.

The vertical line represents the magnitude of the slope; the other represents its direction. The same system is used to represent wind intensity and direction when not on the green. They had always seen this minimalist world of green land and blue water as a mere jumping-off point. Now, however, their planned shipping date loomed, and Access wasn’t in a financial position to miss it. Therefore Leader Board went out the door as-is very early in 1986. When it proved a hit, the Carvers happily returned to the Leader Board well again and again: via Leader Board Tournament, a bare-bones sequel featuring four new courses but the same engine; via Executive Leader Board later in 1986, which added sand traps and trees; and finally via World Class Leader Board and three course expansion disks ( Famous Courses of the World ) in 1987 and 1988. By this time, the Carvers had something that approached a real game of golf, with real-world golf courses like St. Andrews and Pebble Beach, fairways and roughs and a whole variety of trees and other hazards, and variably shaped and sized greens. They had also largely remade Access in the eyes of gamers, from the Beach-Head company to the Leader Board company. Having accomplished all they felt they could on the Commodore 64 and seeing which way the industry winds were blowing, the Carvers now turned to bigger MS-DOS machines and what would become the most successful golf franchise of all, Links — a story for another time. There’s something elegant and classic about those bifurcated, abstract landscapes of the first Leader Board — enough so that, while the later Leader Board s are certainly more impressive as golfing simulations, I’m not entirely sure they’re all that much better as computer games. Leader Board is an engaging little diversion played alone against the course, trying to come in under par (there is no computer opponent available).

But get some friends together and it’s absolute magic, like so many of the best Commodore 64 games and so many of my personal favorites. Find yourself an open-minded friend or two or three who are willing to overlook 8-bit-era graphics and give it a shot; I’ve prepared a download that includes the original Leader Board, Executive Leader Board, and World Class Leader Board — which I think I can without causing a great deal of controversy call the definitive 8-bit golf game — with all the course disks also included courtesy of some ingenious hackers from the days of yore. Fire up a Commodore 64 emulator and try it even if you wouldn’t be caught dead on a real golf course. Golf just works on a computer, as millions of players with no interest whatsoever in the real game have discovered over the years. A grand tradition begins in earnest right here. It begins with a utility and then proceeds through a series of frenetic action games of sometimes questionable taste, only to do an abrupt about-face and embrace that most staid of sports, golf. That long-line line of simulations is then joined by a series of gloriously cheesy full-motion-video adventure games. The variety is even more remarkable when you consider that the output of this modest company is largely derived from the minds of just three men: brothers Bruce and Roger Carver and one Chris Jones, instantly recognizable to adventure-game fans as the trench-coated future-noir detective Tex Murphy. The Access story begins in 1982, long before the technology that enabled Tex was more than a dream, when Bruce Carver took home one of the first Commodore 64s to be sold in Salt Lake City. Reared in the conservative bosom of Mormonism, he was a settled 34-year-old family man, more than ten years into a career in industrial engineering, when he bought his 64.

He’d been introduced to programming some fifteen years earlier at university, then gotten a baptism by fire in his first job after, in the San Francisco offices of the Pacific Fruit Express Company. One day the boss dropped a pile of manuals on my desk and, “Learn how to work this thing — I see you’ve taken Fortran in college.” By that time, I was working in machine language, something I had never done before — I was used to working with high-level languages. At that point, I fell in love with computers. Bruce found the 64 captivating, rediscovering a passion for hacking that had been lying dormant all these years. Soon he was devoting all the time he could spare to figuring out how the little machine in his basement worked. In years to come the 64 would see its humble innards plumbed and charted and exploited to a degree matched by few other platforms in computing history. Those first machines, however, preceded the foundation for most of the vast literature to follow, Commodore’s official Programmer’s Reference Guide, by almost a year. The only source early buyers had for understanding the machine was the sketchy outline provided in the manual in the form of yet another BASIC programming primer. And the 64 was an unusually inscrutable machine at that. Its BASIC was of little use for divining or exploiting the 64’s true capabilities, given that it was the exact same BASIC that Jack Tramiel had purchased from Bill Gates for the Commodore PET back in 1977. It thus lacked any support whatsoever for most of what made the 64 special, like colors and sprites and the SID sound chip. The only way to access these capabilities in BASIC was to POKE values into memory locations and to PEEK at others to see what was inside. Problem was, you had to know what these memory locations were in the first place, for which the manual was of only limited help at best.

And so thousands of early adopters like Bruce Carver set out to divine them for themselves, to construct a map of the machine and its capabilities, by methodically POKEing each of the 65,535 addresses and seeing what happened. It was madness, but it was a delightful sort of madness for the right sort of mind. As I wrote in an earlier article about the 64’s technical capabilities, and as Bruce now discovered after a “long systematic search” just to find the video chip, a multicolored sprite let you use up to three colors rather than just one to construct it, at the expense of half the object’s horizontal detail. Bruce’s discoveries led to his first real Commodore 64 project, an editor which let him design single- or multicolor sprites interactively, then save them in a format easy to incorporate into either BASIC or assembly-language. He took it to Computers Plus to show Witzel, who told him that, if he applied just a bit more polish and wrote a manual for it, he’d have a perfectly salable product. This encouragement led to the founding of Access Software just four feverish months after Bruce had first set up his Commodore 64. Witzel, who would become a lifelong friend, knew very well how software distribution and sales worked, and was thus able to help Bruce get a foot in the door of the software industry. It also led to an unexpected windfall of another sort. Bruce: It was the perfect stage to introduce my new program to the public. The Commodore representative who was running the show came over and asked me if that was multicolored sprites I was displaying on the screen. I replied, yes, it was. He was so impressed with my work that he offered me a Xerox of a Commodore folder containing 64 technical information. He also warned me not to tell anyone else that I had it. So I returned home with a valuable prize that would save me many long hours of playing around with the computer.